Mike Harrington
Mike Harrington | |
---|---|
Born | 1964 (age 59–60)[1] |
Employer(s) | Dynamix (1985–1987) Microsoft (1987–1996) Valve (1996–2000) Picnik (2005–2010) Google (2010–2011) Catnip Labs (2012–2015) Committee for Children (2016–2018) Amplion (2018–2020) |
Known for | Co-founding Valve |
Spouse | Monica Harrington (formerly)[2] |
Mike Harrington (born 1964) is an American programmer and businessman. He is the co-founder of the video game company Valve. After the success of the first Valve product, Half-Life (1998), Harrington left Valve in 2000. In 2006, he co-founded the photo editing service Picnik.
Career
[edit]Harrington was a game programmer at Dynamix and a designer on the Windows NT operating system at Microsoft.[3] In 1996, Harrington founded Valve with Gabe Newell, another former Microsoft employee.[4] Harrington sold his Microsoft shares to fund his half of the startup.[5]
Harrington and Newell funded the development of Valve's debut product, Half-Life (1998), which Harrington also helped program.[6][7] He said: "At Microsoft you always wonder, 'Is it me being successful or is it Microsoft?' But with Half-Life I knew Gabe and I had built that product and company from scratch."[6] On January 15, 2000, Harrington sold his stake in Valve to Newell and left to spend time with his wife.[6][8] According to Newell, Harrington did not want to risk another project after the success of Half-Life.[6]
In 2006, Harrington co-founded the photo editing service Picnik with friend and former colleague Darrin Massena. Picnik was acquired by Google in March 2010. Harrington left Google in March 2011. In January 2012, he co-founded another company with Massena, Catnip Labs. Harrington was CTO at the Committee for Children from 2016 to 2018. Harrington was CTO of Amplion from November 2018 until March 2020.[9][10]
References
[edit]- ^ Takahashi, Dean (1998-12-17). "Story-Telling Computer Game Becomes a Big Hit for Valve". The Wall Street Journal.
- ^ https://www.techspot.com/news/104659-amazon-tried-buy-stake-valve-long-before-steam.html
- ^ "Mike Harrington Interview". PlanetHalfLife.com. November 20, 1999. Archived from the original on November 3, 1999. Retrieved January 6, 2008.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ Dunn, Jeff (October 4, 2013). "Full Steam ahead: The History of Valve". GamesRadar+. Retrieved April 5, 2014.
- ^ Pastis, Stephe (2024-12-06). "How Valve founder Gabe Newell turned Half-Life into a nearly $10 billion fortune". Forbes Australia. Retrieved 2024-12-11.
- ^ a b c d Keighley, Geoff. "The Final Hours of Half-Life and Half Life 2". Gamespot UK. Archived from the original on October 18, 2012. Retrieved January 5, 2008.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ CVG Staff (September 28, 2007). "Creative Minds: Gabe Newell". Computer and Video Games. Archived from the original on January 6, 2011. Retrieved January 5, 2008.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ Pastis, Stephe (2024-12-06). "How Valve founder Gabe Newell turned Half-Life into a nearly $10 billion fortune". Forbes Australia. Retrieved 2024-12-11.
- ^ "Mike Harrington's LinkedIn profile". LinkedIn. Retrieved October 2, 2014.
- ^ Thorne, James (August 12, 2019). "This startup wants to accelerate 'precision medicine' with its growing biological data platform". GeekWire. Retrieved August 16, 2019.